I love videogames. I’ll talk about why and what I enjoy in bits and pieces as we go along. But here’s the short version of what I don’t like:
Videogames, in North America at least, somehow got themselves treated as a special kind of media. Videogames, and people who play them, get referred to as a distinct subset in a way that doesn’t happen with other modes of entertainment. We don’t call people who like movies “filmers”. You might be a film-buff, but I think most people would see a film-buff as pretty categorically different than a “gamer”.
How that happened, I don’t really know (though I’m sure someone(s) somewhere are writing their Masters on it). But I think it sucks. Because the world of “gamers” ended up being kind of exclusive and kind of in a The-Simpsons-comic-book-guy way. And a lot of women ended up feeling like they were on the outside of that world.
We’ll get into some of the crapulent content and marketing and stores that make women feel like it’s a straight-boys-only club. But that’s not where I want to start talking about videogames. I want to start by showing them a little love.
And it’s a good week for videogame love.
If you live in Toronto, it’s possible you’ve noticed some odd protrusions on the side of a couple of downtown buildings. Protrusions that look like this:
and this:
These are Toronto street artist Posterchild‘s latest videogame-inspired public art installation — based on the 2007 puzzle videogame Portal.
Portal is a first-person game where you (it’s a female protagonist btw) basically run around and solve “get from here-to-there” puzzles. Solving puzzles is done with the aid of a portal gun, which allows you to punch holes in your universe: linking disparate points and across planes in what are often Escher-like links.
Solving the puzzles sometimes involves dropping objects through the portal so they’ll land at the other side. Objects like a box with a pink heart decal on it, called a “Weighted Companion Cube”. Which look an awful lot like the cubes jutting out of these Toronto storefronts.
What’s especially awesome about these installations is the real-world detail that Posterchild has included in the backdrop to the cubes. In the game, you can see out one end of the portal by looking through the other. There are (at least) two ends to each portal, an orange end and a blue end. If you look through the orange end, you’ll see out the blue end, and vice versa. Just exactly as Posterchild has done in real life. Look closely and you’ll see that the area behind the cube (within the blue or orange oval) is showing the streetscape you’d see if you were looking through the portal to the other location. And again I say awesome.
Like what you see? Check out Posterchild’s earlier more retro work of hanging Mario Bros Question Blocks out in the world (also check out the controversy about use of public space that ensued). The Mario blocks idea was so beloved that it went viral and international — click and scroll down to see the installation replicated all around the world.
(Thanks to Sam Javanrouh‘s Daily Dose of Imagery for the companion cube photos and making the Posterchild connection).




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10 comments
Haha that's really cool!
Even though there isn't such a thing as "filming", I would argue that there is something about the pursuit of films and music that keeps people out - in that certain types of films or music are designated "high art" and others aren't, and a lot of these designations have to do with race and class. As well there is a whole language around talking about films and music (and films and music you need to know about if you want to be seen as a serious connoisseur) which keeps people who don't know the language out. Where gaming enforces a gender divide, I think films and music walk a class divide.
When I was little I really liked playing Street Fighter (you know, despite the violence...). My favourite character was the East Asian woman with pigtails, so predictable, because she looked like me...I can't remember though when I stopped playing videogames. I do know lots of women who like games but I also know lots of women like me who were scared away from them.
Luckily for me my new roommate has an Xbox (is that the one we don't like?) and so I've spent many happy hours watching her and our friends play Bioshock and Gears of War. I have yet to get on myself though, though I have raced some cows on a Wii. Baby steps...
Posted by Thea
March 26, 2008, 11:25 AM
Chun-Li, yeah. She was actually the first female character you could choose in a fighting game.
Your comments around language and being a connoisseur made me laugh. I totally agree with you, but I find that is so present in games as well. There is the gender divide, and then you get into the snobbery. Stratification around knowing the language/the history/the comparables in videogames can put the snobbiest film snobbery to shame. Which is what I was getting at with the comic-book-guy reference.
Take, for instance, my description of Chun-Li. I didn't qualify that she was the first in a 1-on-1 fighting game. Or the first playable character. Or... well I have no doubt someone can add more to the list. (First in a widely released North American game perhaps?)
Re: the Xbox. Yeah, it's the one I don't like. But that doesn't mean there aren't any good games on it. Like Portal. Which is available on Xbox 360 (as part of The Orange Box package).
Posted by Catherine
March 26, 2008, 12:36 PM
...and now I am addicted to Portal. Thanks Cath, because I need something else to do with my negative free-time! Arg, darn those awesomely addictive puzzle-type video games. Rat, maze, cheese, that's me.
I've read a lot in the past 5 years about how major gaming companies want to capture the "female audience" for games (yes, we're more than half the planet, and we're considered a single demographic target). So far, what they've offered has been pretty much insulting, ghetto-izing (think pink) or tween-oriented. The buzz goes, whoever makes the next game that women go for, is going to make a mint.
I'm thinking we sidestep the big guns and start a company...
Posted by Cathy
March 26, 2008, 8:17 PM
Love the art.
I'm quite taken by Steve Gaynor's idea that videogames are stuck in the same cultural rut as comic books - a comic book reader is as distinct a subset as a gamer, I'd say. (And I'm both!)
Posted by Thene
March 27, 2008, 9:13 AM
Cathy - speaking of games for the "female audience", the feminist blogosphere (as well as a lot of mainstream media) are freaked out by the Miss Bimbo virtual fashion game: http://www.missbimbo.com/
Aiyeeee!
Posted by Thea
March 27, 2008, 10:37 AM
Thea - what the - ack! I'm floored. Don't know why this surprises me, but the fact that the game encourages "meds and plastic surgery" to achieve its goals? This is like my recurring nightmare of being stuck in Holt Renfrew, but come to life online. I join the blogfems in their freaked reaction. This is wrong, wrong, wrong.
Posted by Cathy
March 27, 2008, 2:27 PM
I can't get too worked up about Miss Bimbo because it's so over-the-top stupid.
I'd also hazard a guess that whoever it's targeted to, the "285336 registered Bimbos" are mostly not pre-teen girls. (There appear to be a few rooms dedicated to those users registered as guys).
Miss Bimbo is a sensationalist blip that only gets coverage when we talk about it. This type of online game -- not tied into a larger franchise -- will probably burn itself out if it isn't artificially bolstered by free publicity.
I'll talk about this sort of chaff as a group, but I'm not going to link to them or single out the latest new unbearably bad game (I'd be posting all the time). This isn't even close to the worst game I've seen or heard of.
If games are stuck in a cultural rut, as Thene said, I want to do our bit to get them out. Sort of a personal mission. Lying in the gutter, looking at the Star Power.
Posted by Catherine
March 27, 2008, 5:17 PM
Interesting. Being stuck in Holt Renfrew is more of a fantasy than a nightmare for me...
Posted by Stacey May
March 27, 2008, 5:36 PM
Was the idea for this post pulled from Torontoist? Even if it wasn't, in general I really would like to see more original content on the Shameless blog.
I'm surpised no one commented with "The cake is a lie."
Yay for Portal. :)
Posted by Jelly
April 3, 2008, 4:52 PM
Nope Jelly -- from DailyDoseOfImagery (who took the pictures in the post).
And the text is just from my brain. Which is at least 7.5% original content.
But... I was told there would be cake?
Posted by Catherine
April 3, 2008, 11:22 PM
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